Konami has released the first major update for TMNT: The Cowabunga Collection that brings various improvements and fixes to the 13-game bundle.
Increased online functionality is the headline feature of the update, with Teenage Mutant Ninja Turtles 4: Turtles in Time for the Super Nintendo getting full multiplayer. Konami also announced that TMNT 3: The Manhattan Project will have an online mode in a future update.
Otherwise, this update includes customizable lobby sizes for both arcade games and an auto frame lag option to adjust input lag based on the number of players. Arcade stick support has also been added on both PlayStation and Xbox.
See the full patch notes below:
- Start menu icon changed to box art. (Change)
- PS4 arcade controller is now supported. PS4 joystick support has already been implemented (PS5)
- Xbox arcade stick is now supported. Xbox joystick support (XB1/XSX) has been implemented
- When creating an online lobby, the player can now set the size of the lobby for both arcade games. The host can limit it to 2, 3 or 4 players
- When creating an online lobby, the player can now set the frame delay to “Automatic”. When this is set, the input lag adjusts according to the number of players
- A new enhancement added to SNES and Super Famicom TMNT: Tournament Fighters. Ultimate-Attacks can now be enabled in Story mode ON/OFF
- A new enhancement added to Super Famicom TMNT: Tournament Fighters. “Group Mode” can now be turned on/off. (Only available in the Japanese version)
- A new enhancement added to Arcade US/JP Teenage Mutant Ninja Turtles. The number of lives per coin can be adjusted from 1 to 5
- A new enhancement added to Arcade US Turtles in Time. The number of lives per coin can be adjusted from 1 to 8
- A new enhancement added to Arcade US/JP Teenage Mutant Ninja Turtles. Difficulty can be adjusted
- A new enhancement added to Arcade US Turtles in Time. Difficulty can be adjusted
- A new enhancement added to Arcade US Turtles in Time. Game Loop can now be turned on/off
- While ON, the game will restart from the beginning after the credits.
- New button action added to “Arcade US/JP TMNT”, “Arcade US Turtles in Time”, “SNES/Super Famicom Turtles in Time”, and “Genesis/MegaDrive Hyperstone Heist”
- Players can now assign a button to “Special”. This button presses “Attack” and “Jump” together to make it easier to perform special attacks.
- A new color enhancement added to all Game Boy games. Added GBC mode ON/OFF
- Added a new “Color Palette” option to the pause menu for all Game Boy games
- In addition to other filters, players can choose from 4 color palettes, 1. Black and White, 2. Game Boy Green, 3. Game Boy Pocket Green, 4. Game Boy Light Blue.
- Audio for various games and the main menu adjusted
- Additional pages for NES Tournament Fighters and GEN Tournament Fighters added to Strategy Guide
- Added an additional page for GEN Tournament Fighters and GEN Hyperstone Heist to the Strategy Guide.
Visual settings are saved per game
TMNT Cowabunga Collection
- Fixed the German translation of “hit repeatedly” for page 11 of the strategy guide.
- In the music player, the cassette tape icon for the TMNT arcade show now shows the correct icon
- On Page 5 of Strategy Guide (SNES Turtles in Time), Turtle Tip 3 screenshot has been replaced
- On SNES Turtles in Time, Stage Select enhancements now work even after changing settings in Options
- In Hyperstone Heist, Stage Select buffs now work when 2 players are selected
- Improved easy menu navigation for TMNT III Manhattan Project (NES) / TMNT 2 The Manhattan Project (Famicom) now works
- Bonus credits enhancements for SNES Tournament Fighters now work
- The SNES Turtles in Time manual in the museum now includes missing pages 18-19
In our 7/10 review of the base game, IGN said, “TMNT: The Cowabunga Collection is a treasure trove of Turtle games, but our online experience barely worked when matchmaking. Couch co-op fares much better.” , but some may notice a higher input lag over the originals. Everyone said this is still a great collection for fans.”
Ryan Dinsdale is a freelance journalist for IGN and acting news editor from the UK. He will talk about The Witcher all day.